Knowledge of the Rules
1.1 Our mixed basketball leagues are fun, organised and most of all social - a step up from pick up ball, a step down from competitive ball. We aim to provide a fun, friendly and most of all social environment for all abilities.
1.2 The rules in this document take precedence in the event of any discrepancy.
1.3 It is the responsibility of each player to be familiar with these rules.
2.1 Team Registration Fee must be paid prior to Round 2.
2.2 All players must be registered online before participating.
3.1 Senior matches shall consist of 2 x 16 minute halves.
3.2 The 'Match Manager' will determine which team starts with possession of the ball.
3.3 There will be a one minute break at half-time.
3.4 A game shall have 1 friendly match manager assigned. The match manager will start the clock at the scheduled match time. A game is started and finished by the match manager’s whistle.
3.5 During finals, if scores are tied at the end of regulation time, 3 minutes of extra time will be played until a result is obtained.
4.1 There will be one friendly match manager assigned to each court. The role of the ‘Match Manager’ is to ensure a fun and social environment for all games. While the ‘Match Manager’s’ role is to make calls where required and oversee the game, it is expected that teams adopt a ‘fun first’ attitude and play in the right spirit at all times.
4.2 The Match Manager’s decision is final.
5.1 Teams must complete a Team Sheet prior to match commencement.
5.2 Team Sheet must include names of all participating players.
5.3 All outstanding payments must be made prior to match commencement.
5.4 The ‘Match Manager’ must receive completed Team Sheet before matches can commence.
Time of Match
6.1 Teams are to be on court at the scheduled match time.
6.2 The match manager will start the clock at the scheduled match time.
6.3 Teams are to have a minimum of 3 players on court before a match can commence.
6.4 There are no time outs permitted
6.5 Teams running late will be penalised one point for each minute they are late.
6.6 A forfeit will result in a 30-0 win awarded to the opposition. All forfeits are charged at the full match rate of $84. The forfeit fee is to be paid prior to a teams next match.
6.7 A forfeit without notification may result in removal from competition.
7.1 A maximum of 5 players are permitted on court at any one time
7.2 Teams may only have a maximum of 3 males on the court at any one time.
7.3 Males are only permitted in the key in the 1st half and females are only permitted in the key in the 2nd half. Accidental entry of the key by a player is deemed 'play on' unless it has an effect on the play.
7.4 Players are only permitted to play for one team per night at any particular venue.
7.5 Teams playing ineligible players, relating to rule 7.4, may lose match points.
7.6 A match will be forfeited if a team is reduced to less than 3 players on court. If the team that forfeits is behind, the score when the match is forfeited will stand. If the team that forfeits is ahead, the match will be declared a forfeit win to the non-offending team.
7.7 For all Social Sport senior competitions, players must be a minimum of 15 years of age to participate. It is the responsibility of each team to ensure this rule is enforced at all times.
8.1 Every shot inside the arc shall be awarded one 1 point.
8.2 Every shot behind the arc shall be awarded 2 points.
8.3 Every successful free throw shall be awarded 1 point.
Fouls & Free throws
9.1 A team is in a penalty situation after it has committed 5 team fouls in one half.
9.2. Team fouls in a penalty situation shall always be awarded with 2 free throws.
9.3 All technical fouls or unsportsmanlike fouls will be awarded with 2 free throws and ball possession.
9.4 Individual fouls are not kept. If a player commits two unsportsmanlike/technical fouls they will be asked to leave the court.
How the Ball is played
10.1 Following each successful field goal or last free throw (except those followed by ball possession):
- A player from the non-scoring team will resume the game by passing in from behind the end line.
- The defensive team is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.
10.2 Possession of the ball given to either team following any dead ball situation shall start with a check-ball on the side i.e. an exchange of the ball (between the defensive and the offensive player)
In the event of a jump ball situation, the defensive team shall be awarded the ball.
10.3 A male player is not permitted to jump or block a female when they are in the act of shooting. If this does occur, it will result in two free throws awarded to the offensive team.
11.1 Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.
11.2 A team has 10 seconds to advance the ball past the half way line.
11.3 A team must attempt a shot within 12 seconds after entering their attacking half.
11.4 If a team is not sufficiently trying to attack the basket, the Match Manager shall give them a warning by counting the last 5 seconds.
12.1 Teams can make substitutions at anytime from the halfway line
12.2 Sin Bin Penalty – where a player receives a technical foul for any anti-social behaviour. The player will be required to sit out the next 5 minutes of the match. Where a player, upon returning to court (after the 5 minutes expires) receives a second technical foul, they be disqualified from any further part in the match.
13.1 All players must wear sporting attire and footwear.
13.2 All players must remove all jewellery. External body piercings can be taped down.
13.3 Teams are required to wear tops or singlets of the same colour.
14.1 In the case of a serious injury occurring, the clock will be stopped up to a maximum of 5 minutes
14.2 Once an injured player leaves the court his or her position may be filled with a substituted player.
14.3 An injury that causes a stoppage of over 15 minutes will result in the abandonment of the game. A 30-30 result will be recorded.
14.4 Any injury that might require further medical treatment must be reported to the Venue Manager.
15.1 It is assumed games will go ahead unless decided otherwise by the Venue Manager on the night.
15.2 In the event of a full night cancellation due to weather, all games will be recorded as a 30-30 draw.
15.3 In the case of an in-game cancellation, a result will stand if more than 50% of the game has been played. If less than 50% of the game is played, a 30-30 draw will be recorded.
16.1 Teams shall be awarded 4 points for a win.
16.2 Teams shall be awarded 2 points for a draw.
16.3 In the case of a forfeit, a team shall receive 4 points and a 30-0 result.
16.4 In the case of the game being abandoned, the game will be decided on a fault basis.
The following outlines possible outcomes:
- One team at fault: Opposition is awarded 30-0 win
- Both teams at fault: No result (no points awarded)
16.5 In the case of a game cancellation due to weather or venue issue, the result will stand if more than 50% of the game has been played. If less than 50%, the result will be a 30 - 30 draw.
17.1 All finals fixtures will be advised to participating teams and posted online.
17.2 Participating teams must ensure they are available for all possible match times.
17.3 Finals formats are dependent on the make-up of divisions.
17.4 In the case of divisions with uneven bye allocation, points will be averaged to determine final ladder positions. Eg. A team with 1 bye and 30 points from 15 matches (2 points per match) will finish higher than a team with 2 byes and 31 points from 16 matches (1.94 points per match). Please note: Average points per game system does not apply to teams who have entered the competition after Round 3. They are only able to qualify for finals on total points.
17.5 In the case of teams having equal points and equal points per match, higher percentage will take precedence. If still equal, higher points for will take precedence.
17.6 During finals, if scores are tied at the end of regulation time, 3 minutes of extra time will be played until a result is obtained. The clock will stop for all whistles in the last minute.
17.7 Players must have played a minimum of 3 matches in the regular season to be eligible to play in finals matches
Code of Conduct
The Code of Conduct is in place to ensure that all participants are able to be involved in an enjoyable and safe environment. As a condition of participation, all teams must agree to the following standards.
- Players must demonstrate respect for match managers, other players, spectators and staff.
- The team contact is responsible for the actions of their team.
- The team contact is responsible for communicating all matters regarding participation.
Any breach of the above standards will result in an official warning or immediate dismissal from the competition. Anti-social behaviour, both on and off court, will not be tolerated. .
Two or more players from any one team involved in a breach of the Code of Conduct will result in the team and all individual players facing removal from the competition.
Social Sport has the right to take any action deemed necessary in the best interests of all participants.
Suspension of Players
The following information relates to the suspension of players:
In the case of a serious incident, a player may receive a suspension or be banned from the competition.
The League Manager will confirm suspension (including additional weeks) to the team contact prior to the next round.