Knowledge of the Rules 

1.1  The rules of Social Sport Streetball leagues are based on that of The Official FIBA 3x3 Rules (found below). 

1.2  The Official FIBA 3x3 Rules take precedence in the event of any discrepancy.  

1.3  It is the responsibility of each player to be familiar with these rules.

Team Registration

2.1  Team Registration Fee must be paid prior to Round 2.

2.2  All players must be registered online before participating. 

2.3  Playing of unregistered players is not permitted and may result in loss of match points.

Match Format

3.1  Senior matches shall consist of 2 x 16 minute halves. 

3.2  Teams will be entitled to one time-out each half. Time-outs are not permitted in the last minute of each half.

3.3  There will be a one minute break at half-time.

3.4  The referee will start the clock at the scheduled match time.  

3.5  The clock will stop for whistles in the last minute of the second half if the losing team is within 3 points or less. If during the last minute a team comes within 3 points, the clock will be stopped on all whistles.  

3.6  During finals, if scores are tied at the end of regulation time, 3 minutes of extra time will be played until a result is obtained. The clock will stop for all whistles in the last minute.

Match Cards

4.1  Teams must complete a Match Card prior to match commencement.

4.2  Match Cards must include names of all participating players.

4.3  All outstanding payments must be made prior to match commencement.

4.4  The referee must receive completed Match Cards before matches can commence.

Time of Match

5.1  Teams are to be on court at the scheduled match time.

5.2  The referee will start the clock at the scheduled match time.  

5.3  Teams are to have a minimum of 2 players on court before a match can commence.

5.4  Teams running late will be penalised one point for each minute they are late.

5.5  A forfeit will result in a 30-0 win awarded to the opposition. All forfeits are charged at the full match rate of $45. The forfeit fee is to be paid prior to a teams next match. 

5.6  A forfeit without notification may result in removal from competition.

Teams 

6.1  A maximum of 3 players are permitted on court at any one time

6.2  A team may have up to 3 substitutes.

6.3  Senior Mixed teams may only have a maximum of 2 males on the court at any one time.

6.4  If requested, team contacts must notify the referee of player names.

6.5  Players are only permitted to play for one team per night at any particular venue.

6.6  Teams playing ineligible players, relating to rule 6.5, may lose match points.

6.8  A match will be forfeited if a team is reduced to less than 2 players on court. If the team that forfeits is behind, the score when the match is forfeited will stand. If the team that forfeits is ahead, the match will be declared a forfeit win to the non-offending team.

6.9 For all Social Sport senior competitions, players must be a minimum of 15 years of age to participate. It is the responsibility of each team to ensure this rule is enforced at all times.

Team Uniforms

7.1  All players must wear sporting attire and footwear. 

7.2  All players must remove all jewellery. External body piercings can be taped down.

7.3  Teams are required to wear tops or singlets of the same colour.

7.4  Players are not permitted to wear shorts with pockets for safety reasons.

7.5  In the event of a colour clash, the second listed team will be provided with alternative singlets.  

Interchange

8.1  Teams can make substitutions at any stoppage of play when they have possession. The referee must be notified of all substitutions.

8.2  There is no limit on the amount of substitutions a team is permitted to make during a match.

8.3  Teams can call a timeout once per half.

8.4  Teams must have possession in order to call a timeout.

8.5  Sin Bin Penalty – where a player receives a technical foul for any anti-social behaviour. The player will be required to sit out the next 5 minutes of the match. Where a player, upon returning to court (after the 5 minutes expires) receives a second technical foul, they be disqualified from any further part in the match.

Injuries

9.1  In the case of a serious injury occurring, the clock will be stopped up to a maximum of 5 minutes  

9.2  An injured player must leave the court as soon as reasonably possible.  

9.3  Once an injured player leaves the court his or her position may be filled with a substituted player.

9.4  If a player is bleeding he or she must vacate the court immediately and cannot return until the bleeding has stopped.

9.5  An injury that causes a stoppage of over 15 minutes will result in the abandonment of the game. A 15-15 result will be recorded.  

9.6  Any injury that might require further medical treatment must be reported to the Venue Manager.

Points system

10.1  Teams shall be awarded 4 points for a win.

10.2  Teams shall be awarded 2 points for a draw.

10.3  In the case of a forfeit, a team shall receive 4 points and a 30-0 result.  
10.4  In the case of the game being abandoned, the game will be decided on a fault basis.

The following outlines possible outcomes:

- One team at fault: Opposition is awarded 30-0 win

- Both teams at fault: No result (no points awarded)

10.5 In the case of a game cancellation due to weather or venue issue, the result will stand if more than 50% of the game has been played. If less than 50%, the result will be a 15-15 draw.

Finals

11.1  All finals fixtures will be advised to participating teams and posted online.

11.2  Participating teams must ensure they are available for all possible match times.

11.3  Finals formats are dependent on the make-up of divisions.

11.4  In the case of divisions with uneven bye allocation, points will be averaged to determine final ladder positions. Eg. A team with 1 bye and 30 points from 15 matches (2 points per match) will finish higher than a team with 2 byes and 31 points from 16 matches (1.94 points per match). Please note: Average points per game system does not apply to teams who have entered the competition after Round 3. They are only able to qualify for finals on total points.

11.5 In the case of teams having equal points and equal points per match, higher percentage will take precedence. If still equal, higher points for will take precedence.

11.6  During finals, if scores are tied at the end of regulation time, 3 minutes of extra time will be played until a result is obtained. The clock will stop for all whistles in the last minute.

11.7  Players must have played a minimum of 3 matches in the regular season to be eligible to play in finals matches

Referees

12.1  There will be one referee assigned to each court.

12.2  The referee’s decision is final.

Code of Conduct 

The Code of Conduct is in place to ensure that all participants are able to be involved in an enjoyable and safe environment. As a condition of participation, all teams must agree to the following standards.

- Players must demonstrate respect for referees, other players, spectators and staff. 

- The team contact is responsible for the actions of their team.

- The team contact is responsible for communicating all matters regarding participation.

Any breach of the above standards will result in an official warning or immediate dismissal from the competition. Anti-social behaviour, both on and off court, will not be tolerated. 

Please note that banned players are not permitted to play for any team or enter the stadium during competition.

Two or more players from any one team involved in a breach of the Code of Conduct will result in the team and all individual players facing removal from the competition.

Social Sport has the right to take any action deemed necessary in the best interests of all participants.

Suspension of Players 

The following information relates to the suspension of players:

  • In the case of a serious incident, a player may receive a suspension or be banned from the competition.  
  • The League Manager will confirm suspension (including additional weeks) to the team contact prior to the next round.

SOCIAL SPORT | STREETBALL RULES

1. Playing Area

1.1 The game will be played on a 3x3 basketball court with 1 basket.The size of a standard court is one arc of a basketball court.

1.2 The court shall have a regular basketball playing court sized zone, including a free throw line, a two point line and a “no-charge semi-circle” area underneath the basket. 


2. Match Format

2.1 Men’s & Mixed matches consist of 2 x 16 minute halves.

2.2. There will be a one minute break at half time.

2.3 A match is started and finished by the umpire’s whistle.

2.4 A game shall have 1 referee assigned.


3. Teams

3.1 A team shall consist of a maximum 3 players at any one time. 

3.2 A mixed team shall consist of at least one female on the court at any one time.

3.3 A team can have upto 3 substitutes. 

Substitutions can be done by any team when the ball becomes dead, prior to the check-ball or free throw. 

3.4 Players are only permitted to play for one team in a Men’s or Mixed competition on any particular competition night.

3.5 Teams found to be playing ineligible players relating to rule 3.4 may lose match points


4. Starting the Game

4.1 A coin flip shall determine which team gets the first possession. The team that wins can choose whether to start with possession or not.

4.2 A team shall have a minimum of 2 players to start the game.

4.3 A team shall have a minimum of 1 female player to start a mixed game.

4.4 A team will be penalised a point each minute they are late.


5.Scoring

5.1. Every shot inside the arc shall be awarded one 1 point.

5.2. Every shot behind the arc shall be awarded 2 points.

5.3. Every successful free throw shall be awarded 1 point.


6. Fouls & Free throws

6.1. Fouls during the act of shooting inside the arc shall be awarded 1 free throw, whilst fouls during the act of shooting behind the arc shall be awarded 2 free throws.

6.2. Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw.

6.3 A team is in a penalty situation after it has committed 6 team fouls in one half.

6.4. Team fouls in a penalty situation shall always be awarded with 2 free throws. 

6.5 All technical fouls or unsportsmanlike fouls will be awarded with 2 free throws and ball possession. 

The game shall continue with an exchange of the ball behind the arc at the top of the court after a technical or unsportsmanlike foul.

Note: no free throws are awarded after an offensive foul.

6.6 Individual fouls are not kept. If a player commits two unsportsmanlike/technical fouls they will be asked to leave the court.


7. How the Ball is played

7.1. Following each successful field goal or last free throw (except those followed by ball possession):

- A player from a non-scoring team will resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc.

- The defensive team is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.

7.2. Following each unsuccessful field goal or last free throw (except those followed by ball possession):

- If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc.

- If the defensive team rebounds the ball, it must return the ball behind the arc (by passing or dribbling).

7.3. If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling)

7.4. Possession of the ball given to either team following any dead ball situation shall start with a check-ball, i.e. an exchange of the ball (between the defensive and the offensive player) behind the arc at the top of the court. There is no side ball.

7.5. A player is considered to be “behind the arc” when both of his feet are behind the arc.

7.6. In the event of a jump ball situation, the defensive team shall be awarded the ball.

7.7 In a mixed game a male player is not permitted to jump or block a female when they are in the act of shooting.


8. Stalling

8.1. Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.

8.2. A team must attempt a shot within 12 seconds. The clock shall start as soon as the ball is in the offensive players’ hands (following the exchange with the defensive player or after a successful field goal underneath the basket).

8.3 It will be considered a violation, if after the ball has been cleared an offensive player is dribbling inside the arc with the back or side to the basket for more than five seconds.

If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the referee shall give them a warning by counting the last 5 seconds.


9. Time-outs

9.1. Each team is granted one team time-out per game. All time-outs have a length of 30 seconds. Any player can call the time-out in a dead ball situation. The clock does not stop for a time out.

9.2 Timeouts are not permitted in the last five minutes of each half.

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